#Mission Info

$Version: 0.10
$Name:  XSTR("Radar Icons Test Derelict", -1)
$Author: bugger.others@gmail.com
$Created: 01/30/21 at 17:25:57
$Modified: 02/12/21 at 13:01:41
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 990.227417, 12449.814453, 1884.590820
+Viewer orient:
	0.999980, -0.000001, -0.006267,
	0.006267, 0.009494, 0.999935,
	0.000059, -0.999955, 0.009494


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Perseus"	1
)

+Weaponry Pool: (
	"Harpoon"	500
	"Hornet"	40
	"Subach HL-7"	2
	"Prometheus R"	2
)

#Objects		;! 112 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 100.000000, 0.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$AI Behavior: None
$AI Goals: (  )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTB Hydra		;! Object #11
$Class: GTB Hydra
$Team: Friendly
$Location: 39.999893, 0.000000, -60.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" )
+Secondary Banks: ( "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTFf Saphah		;! Object #40
$Class: GTFf Saphah
$Team: Friendly
$Location: 500.000000, 0.000000, -2300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 0 total


#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.977384 0.977384 0.977384
+Scale: 2.000000
$Sun: SunWhite
+Angles: 1.937314 0.907570 5.602502
+Scale: 0.500000
$Sun: SunWhite
+Angles: 2.146753 2.146753 2.303833
+Scale: 0.450000
$Sun: SunWhite
+Angles: 5.602502 0.977384 0.715584
+Scale: 0.300000
$Starbitmap: neb02
+Angles: 5.602507 0.000000 2.495821
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.977384 4.031707 6.108648
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 2.478366 2.670352 4.956731
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

